Materials (WIP)

Note: this material is a work in progress. Please do not assume any of these rules are live. With DM approval, WIP rules can be used in the live game, but please ask first.

Materials

Cloth

Cloth can only be used to make light armor.

Leather and Hide

Leather and hide can be used to make light or medium armor.

Metal

Metal can be used to make medium or heavy armor, as well as weapons.

Material Minimum Quality Cost Description Benefits (in brief)

Mithral

Fine (+1)

5 (major enhancement)

An alloy of bronze and mithril ore. Greenish-blue, mottled. Very lightweight and resilient.

Strong as steel with far less encumbrance.

Cold Iron

Fine (+1)

5 (major enhancement)

Iron forged without ever feeling the heat of the forge. Matte black, with crude edges. Heavy.

Bane to magic and magical beings.

Silver

Fine (+1)

5 (major enhancement)

Silver, alloyed into steel and alchemically hardened. Gleaming and fine.

Conducts magic readily; pairs well with wielder's magical ability.

Pyrite

Fine (+1)

5 (major enhancement)

Pyrestone worked into steel, giving it a gleaming bronze--almost golden--color.

Fire-resistant; can be set alight for brief periods without damaging the weapon (bonus fire damage).

Dlarun

Fine (+1)

5 (major enhancement)

Cobalt blue, almost glasslike, and cold to the touch. Typically coated in frost, unless exploring the driest of environments.

Cold-resistant, freezes all it touches (bonus cold damage).

Ironwood

Superior (+2)

10 (major enhancement)

Looks like living wood, complete with ever-growing vines and blossoms. As resilient as self-healing steel, and holds an edge just as well.

Conducts life energy well. Healing powers. Druids love it.

Truesilver

Superior (+2)

10 (major enhancement)

An alloy of mithril and iron. Gleams with a mirror finish; seems almost to hum with radiant potential.

Conducts holy energy well. Can reflect magic.

Darksteel

Superior (+2)

10 (major enhancement)

An alloy of adamantium. Dark, polished black, quite heavy, extremely rigid, nigh-unbreakable.

Delivers heavy blows, chops through lesser armor. Unwieldy without great strength.

Energy

Exceptional (+3)

15 (major enhancement)

Pure energy, magically bound into a solid shape. May appear as living flame, bound lightning, or even pure light or darkness.

Effects vary by energy type.

Adamantium

Masterwork (+4)

20 (major enhancement)

Pure adamantium, its imperfections smelted out with the help of volcanic heat and pressure. Gleaming silver, impossible to tarnish, utterly unbreakable once forged.

Slices through lesser metals like paper. Did I mention unbreakable?

Gemstone

Masterwork (+4)

20 (major enhancement)

Pure gemstone, magically formed into shape, and many times more resilient than natural.

Various powerful abilities, depending on the gemstone type.

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